Thursday, September 30, 2010

The Fall of Mankind





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The Fall of Mankind
2000 Point: 40k Tournament
November 20th, 10AM
$10 entry fee
http://www.TowerGamesMN.com

It is late Fall for the empires of man and their future is uncertain. The hated Xenos has risen and the Universe is at War. Will your Legion rise to the occasion and see to the future. or will you be rolled under by the Xenos hordes only to be forgotten.

The time is now.

For The Emperor!!!

Skulls for the Skull Throne!!

Let humans unite or forever be defeated.

Best Overall
Best General
Best Xenos
Best Painted

Plus numerous other prizes
(100% of entry fees will be paid out in Prizes)

Friday, November 13, 2009

Trials of Chaos Results



I went into round four tied for Overall Lead. I beat an Eldar Player for a 17 point win. The Chaos Player who i was tied with got Destroyed and gave up 23 point to third Place. So I took Second (Best general) I can not believe the success I had at my first tournament. It was well run and a lot of fun.

Thursday, November 12, 2009

Trials of Chaos: Game 3 (Nurgle) CSM vs. Imp Fist (SM)

Mission
Every Terrain Piece is an objective your Troops must be completely in a terrain piece to hold it. (There are seven pieces of terrain)

Deployment
Spear Head

Special Rules
Any unit not completely in cover suffers 1D6 hits a S3 AP-
Movement is slowed by 1D6 for everything
Everything is slow and purpose full and there fore relentless
Vehicles that roll a 1 cannot move that turn

I start with my Rhinos ready to run across the board and get to his troops that will be spreading out and holding objectives. My Defiler is behind them and ready to rain fire on them. I have three troop choices and he is going to split his squads so he will have 4 to 6 choices. I have to get in his face an kill his options. With movement so slow it will be hard.

He split his devastator squad and his troops and deploys them in cover.

Turn 1
He spreads his guys out and shoots some missiles at the defiler and it 4's my defiler. He is happy.

I move a rhino forward and get a 1 on the other immobilizing it. I shoot with the defiler and miss.

Turn 2
He drops a drop pod of Stern Gaurd w/ Lysander next to my Rhinos and tells me he is going to destroy me he splits them into two squads. They shot and destroy My Rhino with Kharn in it he gets out with his KB

I get nothing from reserves this is good My defiler drops a Battle cannon on his Stern Gaurd killing squad and two from the other squad. I assault the other squad and kill it then move toward Lysander who is alone now. He can't believe how easy it was.

Turn 3
He get his Iron Clad it Drops right next to my other rhino and shoots and kills my defiler he is very happy. He also gets another Rhino and splits the squad in it and comes in on the side close to my DZ. Lysander Assaults Kharn and his squad. Kharn kills him and two of his own. Lysander does no damage. He is now singing the praises of how great Kharn is.

I get my termies my oblits and my Greater and my Lesser. The greater pops next to his Iron Clad, My Termies drop next to his devastator and one squad of Oblits next to them for support and the other in the back by his new rhino the lesser drop in to Terrain to hold an objective. Kharn Splits from his squad to move faster and runs for the new squad that entered. The Termies Heavy Flame his devastator and kill a few of them. Then oblits kill the rhino and the other oblits start killing his guys in cover. The Great Daemon assaults his Iron Clad and kills it.

Turn 4
He is no laughing because everything is in trouble He deep strikes his Speeder in and it kills my last rhino. He shot and his squad runs from Kharn

The Termies shoot then assualt the oblits ran some fire Kharn gives chase and The greater Daemon destroys the Speeder

Turn 5
He shot at Kharn and Kharn makes his saves

Kharn catches and kills them all The termis kill the next squad and all he has left is two drop pods

The Game Ends I get 23 out of 25 points

MVP
The Greater Daemon and Kharn

Wednesday, November 11, 2009

Trials of Chaos Game 2 (Tzeentch) CSM vs. IG

Game 2 (Tzeentch)
Eight Objectives (I place four on my table half he places four on his 8 inch Seperation. I then secretly assign a value 1-4 to each of his objective and he does the same to mine.)

Mission Rules:
All cover and Inv save receive a 1+

Deployment:
Table halves 12 must be at least 12 inches from center

I place three objectives in a triangle in the back middle of my DZ and one on the for left in cover.

He places two on my far right in his DZ in cover and then one in the back middle of his board and one half way between the two groups of objectives.

I assigne the objectives on the left a value of 4 and 3 the on in the middle a 1 and the in between a 2.

I Guard:
This is my first time playing against IG so I am hazy on what he had.

Shriken in a squad with a PF in a Cham.
Three other Cham. with IG
two or three Russes
A tank w/ a sludge cannon
the tank with the Battal cannon
and the tank with all the laz.
and a Sentinel with AC

He deployed everything Sent. on the right behind his two objectives

Then all of his tanks in nice rows in the back middle.

and one squad out in cover on the objective in the middle.

I deploy both Rhinos w/ the KB and Kharn on the right along with my defiler. The rest in reserve.

Turn 1:
He tries and fails to Steal the Int.

I race my Rhino w/ Kkarn and company up the right side it pops smoke. My other rhino moves up to some cover and pops smoke my defiler moves up and fires at the tank w/ the battle cannon. I did not know it had FA of 14 so nothing happens.

He shoots at and hits Kharns Rhino with a bunch of stuff but smoke is getting me a 3+ cover save and I ignore most of it ending up with one 1 result on the rhino.

The other Rhino gets popped and the KB get out. losing one in the blast. The defiler gets a 4 but it was in the perfect spot and not planning to mave this game so no loss.

Turn 2
I roll my termies should of had more but he had a master of the fleet so it hurt my reserve rolls.

I dropped my Termies on his left flank

Kharns Rhino races up to the cover on his side holding two objectives and I get a 1 on my DT test and it is stuck on the far right side of the board but close to the objectives. My defiler fires and gets a 2 on one of his tanks. The Termies run to spread out.

He moves his Tank with the Las and two Cham over to deal with the Termies. Shriken and his squad get out. He shoot like 6 melta guns at the termis and with their 4+ Inv they save every thing. Then I loss one to a las gun (LOL) Shriken and buddies assault the last four an kill two Shrieken and friends all die. The defiler is also destroyed

Turn 3
I get a squad of Oblits and the lesser. I had the Lesser pop off of the Rhino Kharn is in and they would run during Shoot Phase and sit on both of the objectives. The Oblits drop to help the Termies who have an IoK so I do not even have to roll scatter.

The Oblits kill(5) the tank with the Laz and some Tank Commander.

The Termies assault one of the Chim and blow 5 it

Plus side here is both were 5's so I have cover from his other tanks shoting back.

His surviving Chim Moves and kills the last two Termies. The others are closing on my objectives the IG get out and shot at my KB and fire the spludge cannon at them. I am down to three back here.

Turn 4
I get the Greater and the other Oblits.

The Great replaces my Skull champ in my DZ to deal with the Spludge cannon The oblits drop behind the spludge cannon to deal with the othe tanks coming up.

The other oblits kill the Chim that killed the Termies. Kharns KB get out and Hold the objectives that the Lesser had so they can assault the Setnal to keep it form contesting Kharn goes to help them. The Spludge tank dies

He is amazed at how many of his tanks are dead and that he only sits on one objective and I have three. He starts pushing everything up to do any thing he can His back squad comes out of cover to sit on two objectives and we go to five. He kills the last two kb on my objectives

Turn 5
Kharn was supposed to kill the Sent on his turn but did not so he is stuck in CC with means he can go kill all the gaurd on the other two objectives.

I blow up his charging Chim and his second to last squad get out.

He moves them up on the dead of another tank with a 6 for his DT movement then runs them right between my Greater and Oblits that just killed the tank but I had left to much space between them so he roll a 6 for run and gets to an objective.

Game ends

I am on two objectives worth 3 and 4 for Seven Points He is on three objectives worth 1 and 2 and the one he ran for at the end worth 4. for seven it a DRAW.

He was amazed that it was a close game. He said I thought the Termies would die and then I would roll over you He said how lucky he was to get the tie.

Great game the funnest i would play all day. I walked away with 10 points.

Monday, November 9, 2009

Trials of Chaos 40k Tournament: Game 1 Bat Rep (Slaanesh) CSM vs. TAU



This past Friday I competed in my first 40k Tournament. It was hosted by Adeptus Minneapolis and played at my local shop Tower Games. In a field of 20 the competition looked stiff.

Almost every army was fully painted some of them amazingly so. There is a display case in shop that has two Slayer sword winning models and a number of golden Daemon winning models as a sign of the level of painting you may see at any time.

My List: The Red Hand 1500pt
Kharn
7 Khorne Beserkers
1 Skull Champ w/ PF
Rhino

7 Khorne Beserkers
1 Skull Champ w/ PF
Rhino

2 Oblits
2 Oblits

Defiler w/ Havoc

Termis w/ Icon of Khorne
3 w/ LC
1 w/ Combi-Melta
1 w/ Heavy Flamer and Power Fist

1 Greater Daemon
5 Lesser Daemon

Game 1 Slaanesh - CSM vs. Tau 1500pts
6 objectives pitched battle.
You place your three objectives in the opponents deployment zone and he yours. 5 bonus points if you hold all three of the objective you place.

No deepstrike, reserves, outflank... everything start on the board first turn. If it is a daemon it has to Daemon strike in your deployment zone. No Steeling the Int. and EVERYTHING gets an extra D6 movement due to Low Grave.

You also subtract the turn from your leadership for all leadership tests. ie on turn 3 your leadership is -3

Deployment:
I place three objectives on his side in a Triangle as close as posable to each other and the back of the board. He placed his spread evenly across my Deployment zone.

I start with two Oblits on the far Right of my zone with a clear line of Sight of all three of the Objectives he placed.

On the Left I have my Defiler, Two Oblits, 5 Termies 3 w/ LC 1 w/ Combi-Melta and 1 w/ HFlamer and PF and Icon of Khorne
with Two Rhinos of KB 1 with Kharn.

My plan is to rush the three objective markers I placed and kill everything holding them and count on the leadership reduction each turn to really hurt the Tau.

He places Two Hammerhead in his deployment zone and the spreads out two squads of Stealth suits and Fires Warriors in cover every where and Has like 20 Kroot with Hounds on my right side. There are models everywhere all getting cover saves.

Turn 1:
I go first and start moving up the left side all out. My oblits fire at his hammer Heads making there sight check and failing to pin. Other oblits drop PC templates and kill a few drones. Not a lot else

He Moves everything on the right up and with the extra D6 seems to only roll 6's FW and Kroot moving 12 inches. They open up and kill both of my Oblits on that side. He the shoots at my other side and wounds one oblit and start killing Terminators. After the smoke clears I have 2 Termies left.

Turn 2
My lesser Daemons arrive and I drop them on one of the objectives he placed in my DP zone and also in cover. They all pass their DT test. I keep moving up and shooting to minor success.

He starts shooting destroys a Rhino and my Defiler and starts shooting at the KB that got out. Then moves a wall of FW up to block my advance. His Kroot get another 6 and move 12 more inchs and are now all the way down the right side and on an objective.

Turn 3
I get My greater Daemon who arrives via one on my Skull Champs blowing up and he steps out of the KB that no longer have a ride. He moves toward the Lesser D holding an Objective he is behind a hill so has complete cover. My remaining Rhino TS through his FW and moves to the objectives on his side of the board. I start shooting at his FW and they start falling. With the reduced leadership they fall back quickly. He thinks this is a mistake on my part because I can no longer assault them. I run my KB toward the objectives.

He spreads his kroot out over two of the back objectives. He fails his leadership on the regroup and the FW run off the board his leader was part of this group. he moves up to get max fire on everything I have and kills all but on of my KB on foot and finishes off all but one oblits and 3 and 4 against my Rhino. He start to Shoot at my Lesser Daemon with his Kroot and they go to ground he still kills four of them with a 3+ cover.

Turn 4
Kharn and KB get out of Rhino Kharn splits from squad and charges a large group of FW the other KB attack a group of Stealth Suits. They kill everything! My Oblit blows up a Hammerhead and my PF from my KB get the other on the Assault of the Stealth Suits. I charge my Greater Daemon out to block the advance of the Kroot toward the third objective.

His kroot kill the Greater Daemon with a hail of gun fire he moves his remaining FW and Stealth suits up to shoot at KB.

Turn 5
I kill everything he has left on his side and hold two objectives there and one on my side.

He stretches out his remaining squad of Kroot who are holding two objectives and is going to shoot at the last lesser and force a Draw as time has told us this will be the last turn. He wounds me five times with Rapid Fire and I go to Ground and make all Five 3+ Cover Saves for the win. We roll the dice and it is a 2 the game would have ended no matter what.

I score 19 out of 25 points pretty good for my first Tournament battle ever.


MVP
Lesser Daemon went to ground and saved the day. Also placing the objectives so close to the back of the board. It made his troops likely to run off the board from just being shot at due to the leadership reduction.

Monday, October 5, 2009

40k is not broken!

Here are the reasons I love 40k and think that even though each new codex is stronger than the last, at least according to the Interwebs chatter, that it is not broken.

Every army has its strength, even the Necrons, they also have there weaknesses, even the IG. Each new codex has countless geeks, myself included, scouring them for the strengths. They then put together the best army they can to beat the current trend in Army lists.

The old army's don't reread their own codexes looking for a way to beat the new they throw out the same list and try their luck. The problem is that the new codex/IG player has read his book thinking about your army and has put together a way to beat it. He is fighting the next war and you are still fighting the last.

This is what the US did in Vietnam.

The IG are beatable but it takes a thinker to beat them. If you are only starting to figure out how to beat them as they setup across the table from you, good luck.

You need to look at your list and think about what you might face and build to fight it. This is hard, it is much easier to copy the crowd who have figured out how to win with the new codex, than it is to be original and think for yourself.

There is a reason that very few Generals names are remembered throughout history. It is not easy.

How do you take a fresh look at your own army? Throw out what you are doing. Look at ways to beat the current trend. For Mech we spammed Melta now what? Once you have an Idea go back to your list and make it work. You will find units that were once useless they might now have a value. If nothing else they will be something unfamiliar for your opponents. The challenge before all us non-Gaurd Players right now is not our codexes it is our own nature. It is time to overcome our own habits and change not to a new codex but to a new style of play. What will work. I don't know but I am going to look for it and I am going to find something that is new to cause these copy cat list to have to think for themselves. Something I know most will not be able to do.

The Guard are strong because everyone has spent points on a powerful weapon with an effective range of 6 inches (Melta). Time to change.

40k is not a game where the same tactic is going to win over and over again. If it worked last month it is most likely not going to work the next. Tactics can over come everything even bad dice.

Ash

Ash

Wednesday, September 9, 2009

Painting Progress



So, I have not been playing a lot lately but I have been painting. Here are some pics of my current progress.