Wednesday, September 2, 2009

Chaos in the Old World


So, while I wait for Space Hulk I gave this one a chance. After all this is All Things Chaos. We played this three player, (our forth was to tired to play) It says three to four but they mean four.

It is a very different game. Each of the four gods has their own set of objectives, rules and powers. We found that it was easy to go after your own and ignore everyone else. Unless you were Khorne then it is your objective to kill everyone else. This was a mistake, you have to slow down the other gods and give yourself time to win.

It will take a few games as each of the four gods before I can even start to form a winning plan. I liked that you can play a game in 1 - 2 hours this is refreshing. After hours of gaming with Risk God Storm.

I like it but will I still play it after Space hulk is released. We will see.

Ash

Friday, August 21, 2009

2000 pt Army List Khorne




I am looking for some feed back on a 2000 pt list I am considering.

Land Raider
Kharn the Betrayer
Berserkers x 8
Skull Champ w/ PW and MB

Land Raider
Berserkers x 9
Skull Champ w/ PW and MB

Land Raider
Berserkers x 9
Skull Champ w/ PW and MB

Land Raider
Terminator w/ Lightning claws and Icon of Khorne x 4
Terminator Aspiring Champion w/ Lightning Claws and MB (I think)

We all know that Berserkers are nasty, the Terminators allow me to have a fourth Land Raider and with Lightning Claws and the Icon of Khorne they have 4 attacks each 5 for the aspiring champ all rerolling to wound w/ PW's. That means that on the assault they will have 26 PW attacks re-rolling to wound and in terminator armor. That is crazy!

This list is pure close combat, yet with four Land Raiders it had 8 Twin Linked Las Cannons and 4 Heavy Bolters all with 14 Armor.

Thoughts please.


Wednesday, July 29, 2009

The Red Hand (Chaos Space Marines) vs. Tyranids (1500pt)


This was my first time facing Tyranids it was a fun game. But, I have one question after the game.

I wiped his troops off an objective with a Greater Daemon. While his troops were alive I was contesting the objective, once they were dead and I was alone on it am I still contesting the objective?

My opponent claimed that I was no longer contesting the objective and that if the game had ended on turn 5 I had one he had one and my greater Daemon and Sorcerer who stood on the third were not contesting because all of his units were dead so it would have been a tie.

Is this the way it works?

Ash

I now know how this works.

Contesting Denies the other the objective up does not do anything for you. It is not some sort of half point.


Monday, July 27, 2009

Marneus Calgar - Gift for my Nephew









So even though it is against everything my Black heart of Chaos believes in. I painted the hated leader of the Ultra Marines whom I am now sure I will face in battle.

Here are the pics.

Ash

Wednesday, July 22, 2009

Battle Report - Black Templar & Chaos Space Marines vs. Space Marines & Tau



How it Finishes

This game has been a tale of the dice the SM and Tau can't roll over a two and Chaos is rolling only fives and sixes. When lesser Daemons take five wounds have a 5+ inv save and make four of them things are not going well for you.

At the start of four the last of the reserves come in, One Greater Daemon. He pops out of one of the rhinos and prepares to assault the Legion of the Damned, really the last chance they have to win the game is to get the legion to our objective and to cause as much of a distraction to us in the process.

The Legion of the Damned get lashed out by the daemon Prince coming up behind them, into the cross fire of the Oblits and even with their 3+ inv save get hammered I think they had three figs left after the four plasma cannon hits.

The rhino with the Lash uses its melta instead and kills the Iron Clad Dred blocking the bridge. The Greater Daemon assault and finishes off the Legion.

The Rhino gets blown up leaving a squad and my Lash in the open. Farsight and his posse assault the lash and his boys. He has a int 6 and Farsight only a 5 this lash has not used his PP because the melta fired from the hatch and the DP did the job for him. He lands one unsaved wound on Farsight and Insta kills him with the force weapon. Tau leader very angry at this point. Rest of his squad get slaughtered and sweeping advanced.

The game goes on after five but we have no takers and it ends.

Final thoughts.

When facing the Tau make sure they have the side of the board with the most terrain. Make them face LoS decisions every turn.

I hate Legion of the Damn and only got luck this time around.

SM Skimmers, by BT partner had them I don't think I will like them when i have to face them.

Over all we got lucky the dice were are today and the choice to have their objective on the bridge help us a lot.

Fun game Chaos had minimal losses, we sent the Black Templar (unlikely bed fellow that they were) out to do the dying. Needless to say they had heavy losses.

Ash

Monday, July 6, 2009

Planet Strike: First Game

Game one, this is a quick view of the Battle Field and some of the scenery and new pieces.

I just got the 3Gs and am testing out the video camera. It also has a better camera so I now can capture the detail of my images.

So, they well be up soon.

Ash

Wednesday, May 27, 2009

Round one - The First of the Team-Up Battles

Tau and My Chaos vs. SM and Black Templare.

The owner of the Tau has built a large gaming table in his garage complete with river bridge and terrain. (Pic's to come) We are using new missions they had to hold two objectives and we had to hold one of ours and take on of theirs.

It was corner deployment for them infiltrate for us. My Tau partner did well with this and I gave too much respect to the Mech of the other side and deployed very poorly.

I lost my Land raider early and this left Abaddon and the Berserkers in the open. Luckily the BT drove theirs right up to me. My Deep Striking termys and Oblits landed and took out the LR and Abaddon and the Berserks took care of the cleanup. The Tau took out the SM vindicator early and then were tied up dealing with a BT Dreadnought. They would spend three turns dealing with that. (humph)

the BT did drop a Venerable Dreadnought on me but with in the range of my two Oblits twin-linked meltas. (Bad Idea)

The SM deepstriked two squads of Deathsomthings? into the mix and they drew all of our fire until they were dead.

This was a fun game. Once the Tau had finished off the Dreadnought and brought the firepower to bear against an army defending and tied up with Chaos they were impressive.

The game ended on turn 5 due to the late hour when it ended Chaos and Tau had won but if we had played it out who knows.

I had one issue where I did not understand the LoS rule for Plasma Cannons ie that there is one and was upset because I had wasted a lash in order to setup the shot. If it had been know I would have played it differently and to much greater effect. But it was fare in the wash because my berserkers had rolled an extra dice each in their first assault.

Ash